ABSENT is a third-person, action-adventure game set in a grounded but fictional world, with players taking on the role of a detective tracking down a missing person. The game is being developed using Unreal Engine and is inspired by other games that are usually referred to as immersive simulations or “immersive sims”.
ABSENT features open-ended level design and sophisticated artificial intelligence systems which respond dynamically and authentically to a player's actions. There are many ways for the player to interact with the game characters and the worlds they inhabit, including initiating conversations to gather information, using or avoiding the use of force, or combining these elements to create their own personalised solutions, overcoming the challenges presented to them in unique, interesting ways.
Final year BSc (Hons) Computing student, specialising in Software Development and on track for a 1:1. Proficient using 3D game engines like Unreal, Unity and Dreams. Highly computer literate with knowledge of Java and similar programming languages, alongside visual tools like Unreal Engine’s blueprints.
6 months experience as a software developer intern at Mastercard with experience designing and creating publicly available APIs. Currently designing UX professionally for upcoming mobile applications.
Passionate about technology. Creator of many personal projects related to game development outside college time, some of which have reached thousands of players. Strong teamwork and leadership skills developed while playing senior football and managing NCI Football Society.
Excited to continue growing personally and professionally. Seeking graduate opportunities in UX Design.